Goldman, Jon wrote:
(note: for some reason my email reader did not receive your latest message from
this thread, and therfore to quote I had to paste from
http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2008-June/012825.html)
Robert, to answer your questions--
-- Yes, all the windows are on screen at the same time;
-- They are rendering the same scene graph, but each window has a different
camera view into the scene;
-- Due to the architecture of the overall larger application that our OSG codes
are linked with, we can not use one onscreen window.
I did test our OSG-based codes with osg::Camera::FRAME_BUFFER_OBJECT, on
another Windows XP box that has a NVIDIA Quadro FX 3000, and saw the same
results. Unfortunately our application is also running C#, and a Windows COM
server at the same time, so we can not test on Linux or UNIX.
This is just a thought, but since you're using a Quadro, what happens if
you disable the unified backbuffer in the NVIDIA control panel?
--"J"
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