All,

Why is it that osg::Fog, and maybe glFog(), work as expected in RTT
setups if FRAME_BUFFER_OBJECT is chosen as the
RenderTargetImplementation on your Camera, but if PIXEL_BUFFER/_RTT are
chosen, you must re-load the scene?

I think that people are under the impression that when GLSL shaders are
used, glFog is broken, but that's not true.

I think that if the osg::Fog is applied ( with Fog options ) to the
Scene before setSceneData() is called, you will get fog, even in
PIXEL_BUFFER type setups.

BTW I have a GeForce 6 series on my box.

John
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