Hi all, I am looking for a way to get the transformation matrix for a specified node, in absolute coordinate.
Looking in the archives and in the wiki I found this: node::getWorldMatrices() > but... I found this too : http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/CameraControlFindingWorldCoordinates > The last one is applyed on a camera, but I think it can be adapted for a node... Any idea or suggestion for that ? thanks, Vincent.
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