Hi all,

I am looking for a way to get the transformation matrix for a specified
node, in absolute coordinate.

Looking in the archives and in the wiki I found this:

node::getWorldMatrices()
>

but... I found this too :

http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/CameraControlFindingWorldCoordinates
>
The last one is applyed on a camera, but I think it can be adapted for a
node...

Any idea or suggestion for that ?

thanks,

Vincent.
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to