I Robert Sorry, I mean world coords.
i want to use this http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/CameraControlNodeFollowing(this is nearly what I intend to do) Is it out of date too ? Thanks, Vincent. 2008/6/20 Robert Osfield <[EMAIL PROTECTED]>: > Hi Vincent, > > I wasn't aware of the example on the wiki, this looks out of date, > you'd be much better of using Node::getWorldMatrices() to get the > world matrices. > > I'm not sure what you mean be absolute coordinates though - do you > mean eye coords? world coords? > > On Fri, Jun 20, 2008 at 10:00 AM, Vincent Bourdier > <[EMAIL PROTECTED]> wrote: > > Hi all, > > > > I am looking for a way to get the transformation matrix for a specified > > node, in absolute coordinate. > > > > Looking in the archives and in the wiki I found this: > > > >> node::getWorldMatrices() > > > > but... I found this too : > > > >> > >> > http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/CameraControlFindingWorldCoordinates > > > > The last one is applyed on a camera, but I think it can be adapted for a > > node... > > > > Any idea or suggestion for that ? > > > > thanks, > > > > Vincent. > > > > > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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