I Robert

Sorry, I mean world coords.

i want to use this
http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/CameraControlNodeFollowing(this
is nearly what I intend to do)
Is it out of date too ?

Thanks,

Vincent.

2008/6/20 Robert Osfield <[EMAIL PROTECTED]>:

> Hi Vincent,
>
> I wasn't aware of the example on the wiki, this looks out of date,
> you'd be much better of using Node::getWorldMatrices() to get the
> world matrices.
>
> I'm not sure what you mean be absolute coordinates though - do you
> mean eye coords? world coords?
>
> On Fri, Jun 20, 2008 at 10:00 AM, Vincent Bourdier
> <[EMAIL PROTECTED]> wrote:
> > Hi all,
> >
> > I am looking for a way to get the transformation matrix for a specified
> > node, in absolute coordinate.
> >
> > Looking in the archives and in the wiki I found this:
> >
> >> node::getWorldMatrices()
> >
> > but... I found this too :
> >
> >>
> >>
> http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/CameraControlFindingWorldCoordinates
> >
> > The last one is applyed on a camera, but I think it can be adapted for a
> > node...
> >
> > Any idea or suggestion for that ?
> >
> > thanks,
> >
> > Vincent.
> >
> >
> >
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> >
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> >
> >
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