Hi Vincent, I wasn't aware of the example on the wiki, this looks out of date, you'd be much better of using Node::getWorldMatrices() to get the world matrices.
I'm not sure what you mean be absolute coordinates though - do you mean eye coords? world coords? On Fri, Jun 20, 2008 at 10:00 AM, Vincent Bourdier <[EMAIL PROTECTED]> wrote: > Hi all, > > I am looking for a way to get the transformation matrix for a specified > node, in absolute coordinate. > > Looking in the archives and in the wiki I found this: > >> node::getWorldMatrices() > > but... I found this too : > >> >> http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/CameraControlFindingWorldCoordinates > > The last one is applyed on a camera, but I think it can be adapted for a > node... > > Any idea or suggestion for that ? > > thanks, > > Vincent. > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

