Hi Vincent,

I wasn't aware of the example on the wiki, this looks out of date,
you'd be much better of using Node::getWorldMatrices() to get the
world matrices.

I'm not sure what you mean be absolute coordinates though - do you
mean eye coords? world coords?

On Fri, Jun 20, 2008 at 10:00 AM, Vincent Bourdier
<[EMAIL PROTECTED]> wrote:
> Hi all,
>
> I am looking for a way to get the transformation matrix for a specified
> node, in absolute coordinate.
>
> Looking in the archives and in the wiki I found this:
>
>> node::getWorldMatrices()
>
> but... I found this too :
>
>>
>> http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/CameraControlFindingWorldCoordinates
>
> The last one is applyed on a camera, but I think it can be adapted for a
> node...
>
> Any idea or suggestion for that ?
>
> thanks,
>
> Vincent.
>
>
>
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