Hi everybody,

I have never used OpenGL and OpenSceneGraph together (and only a little bit of 
OpenGL alone), so I'm a little unsure of what the best way to solve the 
following problem is.

I want to use an API for interlacing different views on a scene for an 
autostereoscopic display.
The API uses OpenGL and basically takes an vector of GLuints containing the 
textures with the different views, interlaces them and renders the result into 
another texture referenced by a GLuint.

What I probably have to do is the following:

I have to calculate the different views I want to interlace and put them into 
the vector of GL textures.
How do I do this best?
Or can I convert GL textures wrapped by OSG as osg::Texture2D into the GL 
textures? Then I could render my views into osg::Texture2Ds and put them into 
the vector.
And how do I use the texture I get from the API in OSG afterwards? Can I 
somehow create an osg::Texture2D from it?

I would be very happy if someone could give me a hint what the best way to do 
this would look like or what I should search for to perhaps find some examples 
since I wasn't very successful until now.

Thanks a lot,
Steffen
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