Hi Steffen, > I have to calculate the different views I want to interlace > and put them into the vector of GL textures. > How do I do this best?
Change your algorithm to use shaders and combine your views in one shader program. > Or can I convert GL textures wrapped by OSG as > osg::Texture2D into the GL textures? Then I could render my > views into osg::Texture2Ds and put them into the vector. > And how do I use the texture I get from the API in OSG > afterwards? Can I somehow create an osg::Texture2D from it? > You do not have to convert them, this is the same. There exists api methods to get texture id from the osg:Texture2D, which can be used in your OpenGL code. However I would suggest to use shaders and to bind the textures directly as input to the shader. Best regards, Art > I would be very happy if someone could give me a hint what > the best way to do this would look like or what I should > search for to perhaps find some examples since I wasn't > very successful until now. > > Thanks a lot, > Steffen > ____________________________________________________________________ > Ihre Messenger, Communities und E-Mails jetzt in einem > Programm! > WEB.DE MultiMessenger > http://www.produkte.web.de/messenger/?did=3071 > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org __________________________________________________________ Gesendet von Yahoo! Mail. Dem pfiffigeren Posteingang. http://de.overview.mail.yahoo.com _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

