fyi... I found this link:
http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01058.html#_details

and I am downloading NVidia's plugins for photoshop now hoping that
will be what I need.

On Jul 2, 10:37 am, Judie <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I am trying to add bump mapping and I am wondering what the bump map
> format should be (i.e. bmp with 8 bits). Are there any examples? I am
> using osgFX::BumpMapping. I want to know what the format for the map
> in this call should be:
> bump->setOverrideNormalMapTexture( bumpTex );
>
> Thanks,
>
> Judie
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