fyi... I found this link: http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01058.html#_details
and I am downloading NVidia's plugins for photoshop now hoping that will be what I need. On Jul 2, 10:37 am, Judie <[EMAIL PROTECTED]> wrote: > Hi, > > I am trying to add bump mapping and I am wondering what the bump map > format should be (i.e. bmp with 8 bits). Are there any examples? I am > using osgFX::BumpMapping. I want to know what the format for the map > in this call should be: > bump->setOverrideNormalMapTexture( bumpTex ); > > Thanks, > > Judie > _______________________________________________ > osg-users mailing list > [EMAIL > PROTECTED]://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph... _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

