in the link: 
http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01058.html#_details
it says:

"Note that both diffuse and normal map textures must have
corresponding UV maps defined in Geometry objects"

Is there a way to generate the UV map programmatically? Can I just use
the osg equivalent to OpenGL's GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T?


On Jul 2, 11:26 am, Judie <[EMAIL PROTECTED]> wrote:
> fyi... I found this 
> link:http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDo...
>
> and I am downloading NVidia's plugins for photoshop now hoping that
> will be what I need.
>
> On Jul 2, 10:37 am, Judie <[EMAIL PROTECTED]> wrote:> Hi,
>
> > I am trying to add bump mapping and I am wondering what the bump map
> > format should be (i.e. bmp with 8 bits). Are there any examples? I am
> > using osgFX::BumpMapping. I want to know what the format for the map
> > in this call should be:
> > bump->setOverrideNormalMapTexture( bumpTex );
>
> > Thanks,
>
> > Judie
> > _______________________________________________
> > osg-users mailing list
> > [EMAIL 
> > PROTECTED]://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph...
>
> _______________________________________________
> osg-users mailing list
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