in the link: http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDocs/a01058.html#_details it says:
"Note that both diffuse and normal map textures must have corresponding UV maps defined in Geometry objects" Is there a way to generate the UV map programmatically? Can I just use the osg equivalent to OpenGL's GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T? On Jul 2, 11:26 am, Judie <[EMAIL PROTECTED]> wrote: > fyi... I found this > link:http://www.openscenegraph.org/documentation/OpenSceneGraphReferenceDo... > > and I am downloading NVidia's plugins for photoshop now hoping that > will be what I need. > > On Jul 2, 10:37 am, Judie <[EMAIL PROTECTED]> wrote:> Hi, > > > I am trying to add bump mapping and I am wondering what the bump map > > format should be (i.e. bmp with 8 bits). Are there any examples? I am > > using osgFX::BumpMapping. I want to know what the format for the map > > in this call should be: > > bump->setOverrideNormalMapTexture( bumpTex ); > > > Thanks, > > > Judie > > _______________________________________________ > > osg-users mailing list > > [EMAIL > > PROTECTED]://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph... > > _______________________________________________ > osg-users mailing list > [EMAIL > PROTECTED]://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph... _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

