Hi Hui, What type of application type do you have? If it's a straight forward full screen games/visual simulation then just use the OSG's native windowing and don't go anywhere near Win32/MFC.
If you need to a traditional GUI with menu's and toolboxes then go ahead an use something Qt/WxWindows/MFC etc. In this case you'll want to create your own windows and get osgViewer to create the actual graphics context for you, as per the osgviewerMFC example. Robert. On Mon, Jul 7, 2008 at 5:06 PM, hui <[EMAIL PROTECTED]> wrote: > Hi, > > A quick question, when I should use class GraphicsWindowWin32? I can > understand if we have a windows class with hwnd, and then I can assign the > hwnd to WindowData(hwnd). But it means we already create a windows handler > either in win32 or mfc class. So, when we should use GraphicWindowWin32 class? > > Thanks > > Hui > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

