I am also interested in this. Basically I have a terrain that I want to deform when an explosion happens. I was thinking of using a vertex shader that will read a new texture applied to the newly exploded area and deform the are based on that texture. The problem with this is that the terrain will only be deformed in the camera view and the physics model for vehicles will not be affected by the new crater. Are there any other techniques that would work better? -Steve ________________________________
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of CG Sent: Friday, July 11, 2008 12:37 PM To: OpenSceneGraph Users Subject: [osg-users] Runtime Crater Hi all, I need help in creating runtime craters (cause by explosion event), are there any examples? Thanks, Cg ________________________________ Make the most of what you can do on your PC and the Web, just the way you want. Windows Live <http://www.get.live.com/wl/all>
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