Ho Johm, On Tue, Jul 15, 2008 at 11:33 AM, John Burgess <[EMAIL PROTECTED]> wrote: > Thanks for the advice, after using KdTree and LineSegmentIntersector, my > update traversal rate reduce from 700ms to 60ms.
Much better, but still not good enough... How to get the time lower will depend upon what exactly is the new bottleneck, but this is something you'll need to look into by profiling the code at your end. There are high level things you could do as well, such as doing a round robin update of your objects, or caching the intersection data so that you reusing some of the traversal data between frames. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

