Hi ?? (can't see your name), Are you sure zbuffer isn't falling for your 2nd geometry object? Also having equal depths is probably not a good idea? You need to render your objects from back to front order.
When you have transparent objects you should set the stateset stateset->setRenderBinDetails(10,"DepthSortedBin"); this will render the objects from back to front order... but note they will not sort the polygons for the individual geometry. 2008/7/13 小 杨 <[EMAIL PROTECTED]>: > multi translucent geometry with equal depth but alpha value is not > equal. > > when i render these geometry ,i can not see all geometry! Why ? > > Can everyone give me some advice! > > Thanks! > > ------------------------------ > 雅虎邮箱,您的终生邮箱! <http://cn.mail.yahoo.com/> > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- Regards, Peter Wraae Marino www.osghelp.com - OpenSceneGraph support site
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