HI "please could you sign with a name we can reply to" OpenGL has support for different ways of handling objects of how fragments are replaced by new fragments, osg::Depth wraps this up, I recommend you read up about glDpeth that it relates to, and how the graphics hardware maps all this.
Robert. 2008/7/13 小 杨 <[EMAIL PROTECTED]>: > multi translucent geometry with equal depth but alpha value is not > equal. > > when i render these geometry ,i can not see all geometry! Why ? > > Can everyone give me some advice! > > Thanks! > > ________________________________ > 雅虎邮箱,您的终生邮箱! > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

