HI "please could you sign with a name we can reply to"

OpenGL has support for different ways of handling objects of how
fragments are replaced by new fragments, osg::Depth wraps this up, I
recommend you read up about glDpeth that it relates to, and how the
graphics hardware maps all this.

Robert.

2008/7/13 小 杨 <[EMAIL PROTECTED]>:
> multi  translucent geometry   with equal depth but  alpha value is not
> equal.
>
> when i render these geometry ,i can not see all geometry! Why ?
>
> Can everyone give me some advice!
>
> Thanks!
>
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