I continue to render a black screen :(
How do I have to use de postdrawcallback ?
I m using this code:

 bool myKeyboardEventHandler::handle(const osgGA::GUIEventAdapter&
ea,osgGA::GUIActionAdapter& aa)
 {
      switch(ea.getEventType())
       {
       case(osgGA::GUIEventAdapter::KEYDOWN):
          {
               switch(ea.getKey())
               {
                 case 'a':

                     image->readPixels(0,0,200,200,
GL_RGB,GL_UNSIGNED_BYTE);
                     osgDB::writeImageFile(*image,"capture.bmp");

                     return false;
                 break;

                 ...
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