Sorry about this, typo on editing a CMakeLists.txt, I've now made the fix and checked it in, I presume it'll be the same as yours.
On Tue, Jul 15, 2008 at 6:33 PM, Jeremy Moles <[EMAIL PROTECTED]> wrote: > Running ccmake I get: > > --- > > CMake Error: Error in cmake code > at /home/cubicool/sources/svn-OpenSceneGraph/examples/CMakeLists.txt:152: > Parse error. Expected a command name, got right paren with text ")". > > The end of a CMakeLists file was reached with an IF statement that was > not closed properly. Within the > directory: /home/cubicool/sources/svn-OpenSceneGraph/examples > The arguments are: DYNAMIC_OPENSCENEGRAPH > > The end of a CMakeLists file was reached with an IF statement that was > not closed properly. Within the > directory: /home/cubicool/sources/svn-OpenSceneGraph/examples > The arguments are: BUILD_OSGWIDGET > > --- > > ...which I was able to fix by using the attached diff. I didn't figure > it was a big enough issue to warrant a full-protocol submission for > now... > > On Tue, 2008-07-15 at 17:58 +0100, Robert Osfield wrote: >> Hi All, >> >> I have just completed the import of Jeremy Moles osgWidget library >> into OpenSceneGraph SVN trunk. I merged with relatively few changes - >> mainly just CMakeLists.txt file changes and move of >> imager/scripts/shaders out into OpenSceneGraph-Data SVN trunk. >> >> We need to come up with some new imagery files for the osgwidget >> examples so that we know we know the full history/license of them, as >> I've only placed the ones in OpenSceneGraph-Data that are original. >> We might be able to just reuse existing OpenSceneGraph-Data for these >> examples. >> >> There are also fonts references in the osgwidgets examples that I >> don't have in OpenSceneGraph-Data so we'll need to enumerate these and >> then replace/add them into OpenSceneGraph-Data where appropriate. >> >> Now osgWidget's is in OSG SVN it'll be exposed to much more testing >> across platforms so there is certainly potential for build problems. >> Picking these up early will allow us to fix them in plenty of time for >> 2.6 so I'd very much appreciate testing across as many platforms as >> people have access to. >> >> Just in case build issues do come about then you can disable the build >> of osgWidget via the BUILD_OSGWIDGET Cmake variable, this currently >> defaults to ON. If everything builds fine across all platforms then >> I'll drop build option to keep things simple. >> >> Thanks in advance for you assistance on testing. Once it looks like >> things are building across all our main platforms I'll go ahead and >> tag another dev release. >> >> Cheers, >> Robert. >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

