Hi J-S, My guess most of the problems are down to problems finding the new file placement - it might be that osgWidget isn't automatically using osgDB::findDataFile().
Robert. On Tue, Jul 15, 2008 at 7:27 PM, Jean-Sébastien Guay <[EMAIL PROTECTED]> wrote: > Hello Robert, Jeremy, > >> Thanks in advance for you assistance on testing. Once it looks like >> things are building across all our main platforms I'll go ahead and >> tag another dev release. > > Builds on Windows Vista, VS8 here, with the previously posted fixes and the > changed osgwidget example CMakeLists.txt files. > > I'm getting some errors in the osgWidget examples which I didn't get when > osgWidget was separate from OSG though: > > ============================ > > osgwidgetbox doesn't display anything > > ============================ > > osgwidgetshader can't find the shaders, even if I updated the > OpenSceneGraph-Data from SVN and they're there... > > ============================ > > In osgwidgetnotebook, when clicking on a tab, I get > > osgWidget: Window [notebook] couldn't find the Widget [Tab_0] in it's object > list. > > but the behavior seems correct (i.e. the correct tab becomes active). > > ============================ > > On startup, osgwidgetmenu gives > > osgWidget: Window [Menu_Pick me!] can't call resizeAdd() with the values -72 > and 0 > osgWidget: Window [Menu_Pick me!] can't call resizeAdd() with the values -72 > and 0 > osgWidget: Window [Menu_Pick me!] can't call resizeAdd() with the values -72 > and 0 > osgWidget: Window [Menu_Pick me!] can't call resizeAdd() with the values -72 > and 0 > osgWidget: Window [Menu_Grarar!?!] can't call resizeAdd() with the values > -64 and 0 > osgWidget: Window [Menu_Pick me!] can't call resizeAdd() with the values -72 > and 0 > osgWidget: Window [Menu_Grarar!?!] can't call resizeAdd() with the values > -64 and 0 > > (apart from the font not found messages) and there is no menu on screen. > > ============================ > > Finally, and this is something that bugged me before but should probably be > fixed now that osgWidget is part of core OSG: it seems like the osgWidget > examples set some values for the window (viewer.setUpViewInWindow(0, 0, > 1280, 1024);) whereas they should just use the normal viewer and let the > user set OSG_WINDOW, or --window, or whatever themselves. On Windows, > particularly, using setUpViewInWindow(0, 0, 1280, 1024) gives a window whose > extents go out of the screen, so the top of the graphics window is chopped > off... > > Let me know if there is any more testing I can do. The next step once we fix > these issues is probably to get a few screenshots to make sure the output is > correct w.r.t. what you expect. > > J-S > -- > ______________________________________________________ > Jean-Sebastien Guay [EMAIL PROTECTED] > http://www.cm-labs.com/ > http://whitestar02.webhop.org/ > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

