Hi JS and Jeremy, On Tue, Jul 15, 2008 at 8:14 PM, Jeremy Moles <[EMAIL PROTECTED]> wrote: > >From my experience, if you have a 1024x768 orthographic > "camera-in-camera" setup for your HUD, and then you make the window > fullscreen, the orthographic camera still has a resolution of 1024x768, > even though your new "dimensions" are 1280x1024. With a UI, you really > need to have constnt awareness of your absolute pixel width and height, > even if your code doesn't directly use it. > > It's all up to the ResizeHandler though; if you wanted to ALWAYS work in > some coordinate space like 1024x768, it should be possible just by using > (or perhaps not even using) a different ResizeHandler. The one I created > in ViewerEventHandler, however, tries to make sure the WindowManager > object always knows the exact pixel dimensions of the View.
Camera in a Viewer will get resized automatically, by Camera's in the scene graph won't be. An event callback on such cameras might be able to catch resizes. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

