Adrian Egli OpenSceneGraph (3D) wrote:
Hi,
get the code i wrote (kdTree challenge...) , then you will have also shadows :-) and multi-thread support :-)
I didn't notice your "challenge" was about ray-tracing. Interesting way of transitioning from OSG rendering to raytraced rendering. It looks like you put in a lot of effort to handle materials and such correctly, so that the raytraced version comes close to realtime rendering. Or am I misunderstanding the two "modes" of rendering and is the one during interaction also raytraced, but without shadows and only simple shading?

Paul

/regards
adrian

2008/7/16 Kim C Bale <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>>:

    Very tidy I like it!

    Kim.

    -----Original Message-----
    From: [EMAIL PROTECTED]
    <mailto:[EMAIL PROTECTED]>
    [mailto:[EMAIL PROTECTED]
    <mailto:[EMAIL PROTECTED]>] On Behalf Of Paul
    Melis
    Sent: 15 July 2008 22:51
    To: OpenSceneGraph Users
    Subject: [osg-users] Little ray-tracing example using the KD-tree

    Hi all,

    Here's a small thingy that (ab)uses the new intersection code to
    do ray
    tracing, for a single viewpoint (i.e. not interactive) with shadows.
    See the attached screenshots for normal OSG rendering versus
    ray-traced
    rendering. See the source for a few instructions on use.

    Bye,
    Paul

    
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