Hi,

I cannot find the correct function to get the OpenGL texture-id of an 
osg::Texture2D.

I have several textures in OSG that I want to use as input for a library that 
needs the textures as GLuint.

How do I get my OSG-textures in there? 

And how can I create an osg::Texture2D out of the GLuint I get as a result 
after running the API?


I would be really happy about any hints on how to do this.
Thanks in advance,
Steffen
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