Hi Max, This suggests that the changes I made to osgUtil::LineSegmentIntersector to improve precision are introducing problems is some corner cases.
Could you provide the data that causes these problems? Robert. On Fri, Jul 25, 2008 at 8:20 PM, GMD GammerMaxyandex.ru <[EMAIL PROTECTED]> wrote: > Hello. I have question about OSG v 2.5.5. In this version of OSG function > viewer->computeIntersections(x,y, hlist) works very strange - when cursor > movements over object is short it(cursor) falls throught the object and > function returns name of object which is behind current(object over which > cursor is). In earlyer(less 2.5.2) versions of OSG this error has never > appeared. How can I solve this problem in this(2.5.5) version of OSG? > Best regards, Max. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

