Hi Max,

This suggests that the changes I made to
osgUtil::LineSegmentIntersector to improve precision are introducing
problems is some corner cases.

Could you provide the data that causes these problems?

Robert.

On Fri, Jul 25, 2008 at 8:20 PM, GMD GammerMaxyandex.ru
<[EMAIL PROTECTED]> wrote:
> Hello. I have question about OSG v 2.5.5. In this version of OSG function 
> viewer->computeIntersections(x,y, hlist) works very strange - when cursor 
> movements over object is short it(cursor) falls throught the object and 
> function returns name of object which is behind current(object over which 
> cursor is). In earlyer(less 2.5.2) versions of OSG this error has never 
> appeared. How can I solve this problem in this(2.5.5) version of OSG?
> Best regards, Max.
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