Hi, Robert.
Described problem appears randomly. It doesn’t appear in planes and in other 
objects it happens randomly, but in constant places. I mean if cursor falls 
near one point of object (hlist is empty) it will falls there again and again. 
It looks like objects have some defined holes (place I can't describe in 
details). I tried use the same scene with OSG 2.5.2 and had no problems about 
described ‘holes’.

I can’t define reason of such behavior of LineSegmentIntersector yet, but I 
suppose that the problem is very serious and it would be good if you can repair 
it.

Best regards, Max.

26.07.08, 00:02, "Robert Osfield" <[EMAIL PROTECTED]>:

> Hi Max,
> This suggests that the changes I made to
> osgUtil::LineSegmentIntersector to improve precision are introducing
> problems is some corner cases.
> Could you provide the data that causes these problems?
> Robert.
> On Fri, Jul 25, 2008 at 8:20 PM, GMD GammerMaxyandex.ru
> <[EMAIL PROTECTED]> wrote:
> > Hello. I have question about OSG v 2.5.5. In this version of OSG function 
> > viewer->computeIntersections(x,y, hlist) works very strange - when cursor 
> > movements over object is short it(cursor) falls throught the object and 
> > function returns name of object which is behind current(object over which 
> > cursor is). In earlyer(less 2.5.2) versions of OSG this error has never 
> > appeared. How can I solve this problem in this(2.5.5) version of OSG?
> > Best regards, Max.
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
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