ShadowMap does suffer from bad aliasing when the viewpoint is very near the shadow. The Orange book (GLSL shader) describes how to super-sample the depth buffer to mitigate aliasing. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
- [osg-users] Shadow techniques status Dan V .
- Re: [osg-users] Shadow techniques sta... Jean-Sébastien Guay
- Re: [osg-users] Shadow techniques... Adrian Egli OpenSceneGraph (3D)
- Re: [osg-users] Shadow techni... Jean-Sébastien Guay
- Re: [osg-users] Shadow te... Adrian Egli OpenSceneGraph (3D)
- Re: [osg-users] Shadow techniques sta... Dan V .
- Re: [osg-users] Shadow techniques sta... Jim Brooks
- Re: [osg-users] Shadow techniques... Jean-Sébastien Guay
- Re: [osg-users] Shadow techniques sta... Jim Brooks