No, i have no problem with the PSSM and all of the discussion about it. but i would like to pass the pssm through a review, because i am not computer graphics specialist, i am more computer vision guy. :-) this is the only raison why i am answering all of the emails people asking for enhanced shadow techniques, may there will be once a guy helping me in bug fixing the whole pssm shadow and others shadow techniques. i guess there are still some bugs inside.
/adrian 2008/7/29 Jean-Sébastien Guay <[EMAIL PROTECTED]> > Hello Adrian, > > Parallel Split Shadow Map: it's still under *beta* release :-) i wait for >> a review by a specialist, ... please review, test this algorithme, for >> terrain, ... it's once of the most robust algorithm, but it has to be >> tested. >> > > I knew any talk about PSSM would get a reply from you :-) > > I was not criticizing your work. Please don't take it so personally. I only > gave my opinion of the current state of things. > > As for review, someone will need to have the knowledge of the algorithm to > be able to review it, and that isn't my case personally... It's a very > specialized and low-level thing to be able to review this kind of code. > > > J-S > -- > ______________________________________________________ > Jean-Sebastien Guay [EMAIL PROTECTED] > http://www.cm-labs.com/ > http://whitestar02.webhop.org/ > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- ******************************************** Adrian Egli
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