Forgot one thing...
At end of traverse function:
osg::Group::traverse( nv );
My sky is a osg::Group which hold a pointer to the postionTransfor object, so I
am therefore calling osg::Group::traverse and not something else :-)
Viggo
From: [EMAIL PROTECTED]: [EMAIL PROTECTED]: Wed, 30 Jul 2008 07:56:01
+0200Subject: Re: [osg-users] sky model tracking the camera...
Hi Shayne, Add your sky node where-ever you want it in your scene-graph (not as
child of camera). Override the sky's transform node's traverse function and do
something like this: void yourNode::traverse( osg::NodeVisitor& nv ){
switch( nv.getVisitorType() ) { case osg::NodeVisitor::CULL_VISITOR:
setPosition( nv.getEyePoint() ); break; }} Your node will be set to
the camera position on each cull-traverse. It will therefore work properly
nomatter how many camera or render passes you add to your scene. Hope it
helps,Viggo
Date: Tue, 29 Jul 2008 18:14:25 -0600From: [EMAIL PROTECTED]: [EMAIL
PROTECTED]: [osg-users] sky model tracking the camera...
Hello,
I would like to have my sky model track the camera position so that as the
camera moves, the sky model moves with it. To do this, would I add the sky
model transform as a child of the cameraNode? Does anyone have any code
snippets that may demonstrate how I might do this?
Thanks in advance…
-Shayne
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