Viggo, Thanks much...:)
-Shayne -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Viggo Løvli Sent: Tuesday, July 29, 2008 11:56 PM To: OpenSceneGraph Users Subject: Re: [osg-users] sky model tracking the camera... Hi Shayne, Add your sky node where-ever you want it in your scene-graph (not as child of camera). Override the sky's transform node's traverse function and do something like this: void yourNode::traverse( osg::NodeVisitor& nv ) { switch( nv.getVisitorType() ) { case osg::NodeVisitor::CULL_VISITOR: setPosition( nv.getEyePoint() ); break; } } Your node will be set to the camera position on each cull-traverse. It will therefore work properly nomatter how many camera or render passes you add to your scene. Hope it helps, Viggo ________________________________ Date: Tue, 29 Jul 2008 18:14:25 -0600 From: [EMAIL PROTECTED] To: [email protected] Subject: [osg-users] sky model tracking the camera... Hello, I would like to have my sky model track the camera position so that as the camera moves, the sky model moves with it. To do this, would I add the sky model transform as a child of the cameraNode? Does anyone have any code snippets that may demonstrate how I might do this? Thanks in advance -Shayne ________________________________ Få Hotmail du også. Windows Live Hotmail nå med 5000 MB gratis lagringsplass. <http://clk.atdmt.com/GBL/go/msnnkdre0010000005gbl/direct/01/>
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