This is probably a silly and simple question, but does anyone have an example of how to move a model explicitly without using a canned animation? Most of the examples I've seen, update the position in an animation using UpdateCallback.
I have a position update coming from another process outside the scenegraph that I need to feed into the model to update its position. Do I need to use an UpdateCallback or a NodeVisitor approach? Any help would be most appreciated. Thanks, -Shayne
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