This is probably a silly and simple question, but does anyone have an
example of how to move a model explicitly without using a canned animation?
Most of the examples I've seen, update the position in an animation using
UpdateCallback. 

 

I have a position update coming from another process outside the scenegraph
that I need to feed into the model to update its position. Do I need to use
an UpdateCallback or a NodeVisitor approach?

 

Any help would be most appreciated.

 

Thanks,

-Shayne

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