Hi Serge, On Mon, Aug 4, 2008 at 9:09 AM, Serge Lages <[EMAIL PROTECTED]> wrote: > It seems this modification has broke the Compile Contexts (see my post Win32 > problems with CompileContext). > Currently an application setted to use compile contexts crash with a > glGetString call.
I'm not sure whether CompileContext has been confirmed to work under Windows, so it might just be co-incidence. CompileContext's aren't managed through the main loop so are it's unlikely to be related. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

