Hi Serge,

On Mon, Aug 4, 2008 at 9:09 AM, Serge Lages <[EMAIL PROTECTED]> wrote:
> It seems this modification has broke the Compile Contexts (see my post Win32
> problems with CompileContext).
> Currently an application setted to use compile contexts crash with a
> glGetString call.

I'm not sure whether CompileContext has been confirmed to work under
Windows, so it might just be co-incidence.  CompileContext's aren't
managed through the main loop so are it's unlikely to be related.

Robert.
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