Some time ago (between the 2.2 and the 2.4 versions I think) I've made some
tests with compile contexts on Windows and it worked great. But I didn't use
them further because of some hardware limitations, but now for an other
project I would like to give it a try again.

On Mon, Aug 4, 2008 at 10:26 AM, Robert Osfield <[EMAIL PROTECTED]>wrote:

> Hi Serge,
>
> On Mon, Aug 4, 2008 at 9:09 AM, Serge Lages <[EMAIL PROTECTED]> wrote:
> > It seems this modification has broke the Compile Contexts (see my post
> Win32
> > problems with CompileContext).
> > Currently an application setted to use compile contexts crash with a
> > glGetString call.
>
> I'm not sure whether CompileContext has been confirmed to work under
> Windows, so it might just be co-incidence.  CompileContext's aren't
> managed through the main loop so are it's unlikely to be related.
>
> Robert.
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>



-- 
Serge Lages
http://www.tharsis-software.com
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