Some time ago (between the 2.2 and the 2.4 versions I think) I've made some tests with compile contexts on Windows and it worked great. But I didn't use them further because of some hardware limitations, but now for an other project I would like to give it a try again.
On Mon, Aug 4, 2008 at 10:26 AM, Robert Osfield <[EMAIL PROTECTED]>wrote: > Hi Serge, > > On Mon, Aug 4, 2008 at 9:09 AM, Serge Lages <[EMAIL PROTECTED]> wrote: > > It seems this modification has broke the Compile Contexts (see my post > Win32 > > problems with CompileContext). > > Currently an application setted to use compile contexts crash with a > > glGetString call. > > I'm not sure whether CompileContext has been confirmed to work under > Windows, so it might just be co-incidence. CompileContext's aren't > managed through the main loop so are it's unlikely to be related. > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Serge Lages http://www.tharsis-software.com
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