Hi Vincent,

You'll need to set the light number of the light via
light->setLightNum(num);  The first light should be 0, and your second
one 1.

Robert.

On Wed, Aug 6, 2008 at 10:53 AM, Vincent Bourdier
<[EMAIL PROTECTED]> wrote:
> Hi all,
>
> I've a scene with 2 lights :
>
> The first one (n°0) is the one for the whole scene, with ambiant component,
> diffuse, specular, ...
> The second one is attached on a node, and have to light only this node and
> not all the scene.
>
> To do that, I put some attenuation on the second light to avoid it light the
> reste of the scene... but it does nothing !
>
>     light1->setAmbient(osg::Vec4(0.0f, 0.0f, 0.0f, 1));
>     light1->setDiffuse(osg::Vec4(intensity, 0, 0, 1));
>     light1->setSpecular(osg::Vec4(0.0f, 0.0f, 0.0f, 1));
>     light1->setPosition(osg::Vec4(p1, 0));
>     light1->setDirection(-p1);
>     light1->setSpotCutoff(0.5f);
>     light1->setConstantAttenuation(0.95f);
>     light1->setLinearAttenuation(0.0000001f);
>     light1->setQuadraticAttenuation(0.00000002f);
>
>     osg::LightSource* satLightSource1 = new osg::LightSource;
>     satLightSource1->setLight(light1.get());
>     satLightSource1->setLocalStateSetModes( osg::StateAttribute::ON );
>     satLightSource1->getOrCreateStateSet()->setMode(GL_LIGHTING,
> osg::StateAttribute::ON);
>
>     osg::LightModel* lightModel1 = new osg::LightModel;
>     lightModel1->setAmbientIntensity(osg::Vec4(0.0f,0.0f,0.0f,1.0f));
> //0,0,0,1
>     satLightSource1->getOrCreateStateSet()->setAttribute(lightModel1);
>
>     group->addChild(satLightSource1);
>
>     _root->getOrCreateStateSet()->setMode(GL_LIGHT1,
> osg::StateAttribute::ON);
>
> When I modify quadratic attenuation and linear attenuation, nothing appear
> to be changed in the scene, and a lot of nodes are lighted in red...
>
> Some idea why it doesn't works ?
> Thanks,
>
> Regards,
> Vincent.
>
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>
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