On Wed, Aug 6, 2008 at 5:09 PM, Vincent Bourdier
<[EMAIL PROTECTED]> wrote:
> Hi,
> no answers...
>
> So i've some questions to help me :
>
>  * Does light direction and spotcuttoff incompatibles with attenuations ?
>  * how to compute good attenuation values ?
>  * why all the scene seems to be lighted by a directional spotlight,
> including node behind spot, in the good direction ?
>  * how to light a specified node, without (if possible) lightning the other
> one ?

OSG lighting is just standard OpenGL lighting, so pick up an book with
a chapter on OpenGL lighting you'll understand what the OSG does.

Robert.
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