On Wed, Aug 6, 2008 at 5:09 PM, Vincent Bourdier <[EMAIL PROTECTED]> wrote: > Hi, > no answers... > > So i've some questions to help me : > > * Does light direction and spotcuttoff incompatibles with attenuations ? > * how to compute good attenuation values ? > * why all the scene seems to be lighted by a directional spotlight, > including node behind spot, in the good direction ? > * how to light a specified node, without (if possible) lightning the other > one ?
OSG lighting is just standard OpenGL lighting, so pick up an book with a chapter on OpenGL lighting you'll understand what the OSG does. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

