i am searching for a way which allows having all necessary data files packed into a single file -- such as pak files of typical games -- and let osg read the image and scene files from that pack file. there is physfs which can provide a virtual files system given it a compressed archive file, e.g. a zip file.
however, i could not see a central place in osgDB for placing an appropriate hook, in order to avoid plugins taking a file name and using std streams on their own for accessing the files. it would be great to set a sort of callback object for accessing the content of files and osg would take from that callback object either a data buffer for processing or a std stream. what do you think about this idea? cheers boto _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

