Hi Paul,

On Fri, Aug 15, 2008 at 8:52 PM, Paul Martz <[EMAIL PROTECTED]> wrote:
> I didn't see the pitchforks and torches I was expecting at the OpenGL BOF
> Wednesday night, thankfully.

Perhaps the pitch forks should be at ATI and Intel's door for not
supporting OpenGL better...

> And on the bright side, the new direction for 3.0 should enable an easy port
> for OSG because it's backwards-compatible. However, the number of items
> listed as deprecated means there will be some significant changes to OSG in
> the future.

The OpenGL 3.0 version does make it easier for us, means we can treat
it more like usual extensions to the core OSG.   We'll need to think
about what happens with pure GL 3.0 contexts without backwards
compatibility.

With OpenGL ES support on the horizon too we'll need to handle the
fact that not all existing OSG/OpenGL features will map across, which
is somewhat similar to OpenGL 3.x without backwards compatibility, but
the subset is different to make things a bit more complicated.

OpenGL ES has the concept of profiles, so perhaps we need to mirror
this on the OSG side, with different state, geometry, contexts, buffer
objects all having their own supported profile sets.  I have no ideal
how we might go about this yet though...

Robert.
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