Hi Paul, On Fri, Aug 15, 2008 at 8:52 PM, Paul Martz <[EMAIL PROTECTED]> wrote: > I didn't see the pitchforks and torches I was expecting at the OpenGL BOF > Wednesday night, thankfully.
Perhaps the pitch forks should be at ATI and Intel's door for not supporting OpenGL better... > And on the bright side, the new direction for 3.0 should enable an easy port > for OSG because it's backwards-compatible. However, the number of items > listed as deprecated means there will be some significant changes to OSG in > the future. The OpenGL 3.0 version does make it easier for us, means we can treat it more like usual extensions to the core OSG. We'll need to think about what happens with pure GL 3.0 contexts without backwards compatibility. With OpenGL ES support on the horizon too we'll need to handle the fact that not all existing OSG/OpenGL features will map across, which is somewhat similar to OpenGL 3.x without backwards compatibility, but the subset is different to make things a bit more complicated. OpenGL ES has the concept of profiles, so perhaps we need to mirror this on the OSG side, with different state, geometry, contexts, buffer objects all having their own supported profile sets. I have no ideal how we might go about this yet though... Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

