Hi Robert,
Thanks for the putting up the notes, this is really useful - certainly
far more concise and usable than the actual OGL spec!
My pleasure.
Might this be possible? I guess it's all down to the nesting of the
conditional renderer tests...
Thoughts?
I admit most of what you said is a bit over my head, I haven't really
looked into this from that point of view yet... I think with Larrabee on
the horizon too (albeit still a ways off, as anyone who was at the
article session will tell you it's all still a bit "up in the air"...)
it opens up a lot of new horizons for optimizing cull/draw in new ways.
We'll have to look at the specs in more detail, and I suspect we'll need
a few prototypes before we can utilize these new resources to their full
potential.
In particular I think Larrabee, while not a total paradigm shift, opens
up some interesting new avenues in rendering, which as opposed to a lot
of other Siggraph ideas, can be used by the general audience /
mainstream rendering. We're probably a little while off still though.
P.S. If anyone is wondering to what I'm referring to when I say Larrabee
seems "up in the air": in the paper talk and in the "Beyond Programmable
Shading" course, they were talking about it as if it were available now,
but if anyone asked if it's an add-on board, or a co-processor on the
motherboard, or how much it will cost, or when it will be available, or
what are the details of such and such specific feature, they got the
standard line of "it's just a bunch of x86 processors" or "we can't
comment on that, stay tuned". So to me, it looks like some specs on
paper and not much more at this point. Looks interesting, but how far
off is it? Who knows...
J-S
--
______________________________________________________
Jean-Sebastien Guay [EMAIL PROTECTED]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org