Hi Robert,

Thanks for the putting up the notes, this is really useful - certainly
far more concise and usable than the actual OGL spec!

My pleasure.

Might this be possible?  I guess it's all down to the nesting of the
conditional renderer tests...
Thoughts?

I admit most of what you said is a bit over my head, I haven't really looked into this from that point of view yet... I think with Larrabee on the horizon too (albeit still a ways off, as anyone who was at the article session will tell you it's all still a bit "up in the air"...) it opens up a lot of new horizons for optimizing cull/draw in new ways. We'll have to look at the specs in more detail, and I suspect we'll need a few prototypes before we can utilize these new resources to their full potential.

In particular I think Larrabee, while not a total paradigm shift, opens up some interesting new avenues in rendering, which as opposed to a lot of other Siggraph ideas, can be used by the general audience / mainstream rendering. We're probably a little while off still though.

P.S. If anyone is wondering to what I'm referring to when I say Larrabee seems "up in the air": in the paper talk and in the "Beyond Programmable Shading" course, they were talking about it as if it were available now, but if anyone asked if it's an add-on board, or a co-processor on the motherboard, or how much it will cost, or when it will be available, or what are the details of such and such specific feature, they got the standard line of "it's just a bunch of x86 processors" or "we can't comment on that, stay tuned". So to me, it looks like some specs on paper and not much more at this point. Looks interesting, but how far off is it? Who knows...

J-S
--
______________________________________________________
Jean-Sebastien Guay    [EMAIL PROTECTED]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to