I'm having difficultly getting a some geometry to always render infront of a scene. I use an absolute matrixtransfom to move a cockpit model relative to the camera position. However, as i move the camera around it intersects with geometry in the scene.
Previously I achieved this by using a post render camera and clearing the depth buffer bit. I can't do that now because in this case the cockpit and scene are rendered through a pre render RTT camera. I can't disable depth testing because the various parts of the model don't render in the right order, and I have tried setting the renderbin on the matrixtransform to 11 but to no effect. Does anybody have any ideas? Thanks. Kim.
<<winmail.dat>>
***************************************************************************************** To view the terms under which this email is distributed, please go to http://www.hull.ac.uk/legal/email_disclaimer.html *****************************************************************************************
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

