Hi Robert,

GL_SELECTION is a really poor way to do picking, it requires a round
trip to the graphics card which would blow away the performance
completely.

I was under the impression that since it was a very bare-bones rendering pass, just with one color per primitive/drawable, no effects or shaders or anything like that, that it was actually pretty snappy... Thanks for telling me otherwise...

But anyways, we learned last Wednesday night at the OpenGL BOF that it's one of the features being deprecated in OpenGL 3.0, so it's probably not a good path to go implementing anything based on it at this time... :-)

J-S
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______________________________________________________
Jean-Sebastien Guay    [EMAIL PROTECTED]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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