Hi all,

It seems to me, back in the OSG 2.2.x time frame, that I could set the
initial rotational velocity of the RadialShooter and have the particles
"pinwheel" around their center point, while maintaining their billboard
orientation and face the Camera.  Perhaps it was a rotation on the "Y"
axis.

Nowadays with OSG 2.4/2.6, setting the rotational speed will cause the
particles to rotate relative to the world axis and not in the
camera-relative axis.

Is this a bug? A feature?  Is it still posible to "pinwheel" a particle
around?  Does anyone use setInitialRotationalSpeedRange()?

This was a cool effect which added a nice dimension to smoke plumes and
such.

Thanks for any info!
-Erik Johnson
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