Hi all, It seems to me, back in the OSG 2.2.x time frame, that I could set the initial rotational velocity of the RadialShooter and have the particles "pinwheel" around their center point, while maintaining their billboard orientation and face the Camera. Perhaps it was a rotation on the "Y" axis.
Nowadays with OSG 2.4/2.6, setting the rotational speed will cause the particles to rotate relative to the world axis and not in the camera-relative axis. Is this a bug? A feature? Is it still posible to "pinwheel" a particle around? Does anyone use setInitialRotationalSpeedRange()? This was a cool effect which added a nice dimension to smoke plumes and such. Thanks for any info! -Erik Johnson
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