Hi Erik, osgParticle has hardly been touched between OSG-2.2 and 2.6. Use svn log to check which files have changed.
Robert. On Thu, Aug 21, 2008 at 1:07 AM, Erik Johnson <[EMAIL PROTECTED]> wrote: > Hi all, > > It seems to me, back in the OSG 2.2.x time frame, that I could set the > initial rotational velocity of the RadialShooter and have the particles > "pinwheel" around their center point, while maintaining their billboard > orientation and face the Camera. Perhaps it was a rotation on the "Y" > axis. > > Nowadays with OSG 2.4/2.6, setting the rotational speed will cause the > particles to rotate relative to the world axis and not in the > camera-relative axis. > > Is this a bug? A feature? Is it still posible to "pinwheel" a particle > around? Does anyone use setInitialRotationalSpeedRange()? > > This was a cool effect which added a nice dimension to smoke plumes and > such. > > Thanks for any info! > -Erik Johnson > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

