Hi Erik,

osgParticle has hardly been touched between OSG-2.2 and 2.6.   Use svn
log to check which files have changed.

Robert.

On Thu, Aug 21, 2008 at 1:07 AM, Erik Johnson <[EMAIL PROTECTED]> wrote:
> Hi all,
>
> It seems to me, back in the OSG 2.2.x time frame, that I could set the
> initial rotational velocity of the RadialShooter and have the particles
> "pinwheel" around their center point, while maintaining their billboard
> orientation and face the Camera.  Perhaps it was a rotation on the "Y"
> axis.
>
> Nowadays with OSG 2.4/2.6, setting the rotational speed will cause the
> particles to rotate relative to the world axis and not in the
> camera-relative axis.
>
> Is this a bug? A feature?  Is it still posible to "pinwheel" a particle
> around?  Does anyone use setInitialRotationalSpeedRange()?
>
> This was a cool effect which added a nice dimension to smoke plumes and
> such.
>
> Thanks for any info!
> -Erik Johnson
>
>
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>
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