There is certainly a change in behavior, although I can't pinpoint the
change in code yet.

Setting the rotational speed with (0, 0, 1):
OSG 2.2.0 - particles rotate like fans (pinwheels)
OSG 2.4.0 - particles rotate like a margarita blender (cork-screw)
OSG 2.6.0 - particles rotate like a margarita blender (cork-screw)

I guess I'm just wondering if this is the expected behavior?  And I'm
surprised nobody has a problem with this.

Thanks,
Erik


Date: Thu, 21 Aug 2008 09:26:52 +0100
> From: "Robert Osfield" <[EMAIL PROTECTED]>
> Subject: Re: [osg-users] Particle system
>        setInitialRotationalSpeedRange()
> To: "OpenSceneGraph Users" <osg-users@lists.openscenegraph.org>
> Message-ID:
>        <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Hi Erik,
>
> osgParticle has hardly been touched between OSG-2.2 and 2.6.   Use svn
> log to check which files have changed.
>
> Robert.
>
> On Thu, Aug 21, 2008 at 1:07 AM, Erik Johnson <[EMAIL PROTECTED]>
> wrote:
> > Hi all,
> >
> > It seems to me, back in the OSG 2.2.x time frame, that I could set the
> > initial rotational velocity of the RadialShooter and have the particles
> > "pinwheel" around their center point, while maintaining their billboard
> > orientation and face the Camera.  Perhaps it was a rotation on the "Y"
> > axis.
> >
> > Nowadays with OSG 2.4/2.6, setting the rotational speed will cause the
> > particles to rotate relative to the world axis and not in the
> > camera-relative axis.
> >
> > Is this a bug? A feature?  Is it still posible to "pinwheel" a particle
> > around?  Does anyone use setInitialRotationalSpeedRange()?
> >
> > This was a cool effect which added a nice dimension to smoke plumes and
> > such.
> >
> > Thanks for any info!
> > -Erik Johnson
> >
> >
> > _______________________________________________
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
>
>
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