Hi David,
David Spilling wrote:
There was a whole load of message traffic on this topic a while ago. From
what I remember, the upshot was that the freetype library wasn't thread
safe. I don't know whether it all got finally resolved or not; my advice
would be to check the archives.
thanks for your quick answer. I saw these threads:
http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg01489.html
http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg05841.html
Both sounded quite "resolved" to me in the end (but maybe the the original
authors can veto on that). I also ran the multithreaded example mentioned
(osgtext --mt) with 5 threads and more without a crash or even the slightest
problem. That is why I thought those problems would not apply anymore. Also, the
posts are up to a year old and text seems to me being something that many people
need. Also in a multithreaded application. :)
Anyways, my problems are quite similar; so it is probable the crashes are
somehow freetype's fault. Can somebody say something about the status of
multithreaded text in the current OSG?
Alex.
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