I've used RivaTuner to monitor video memory usage on WinXP, but it doesn't do it on Vista (it says due to Vista's virtualization of video memory?). Does anyone know of a way to monitor video memory usage on WinVista? I have a very "choppy" scene (using quad-core HP, 2 Nvidia GTX8800, Vista, multi-thread OSG2.4-based app), and I suspect its due to texture overload. Whatever Vista is "virtualizing" didn't seem to help!

Thanks.

Bob.
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