I've used RivaTuner to monitor video memory usage on WinXP, but it
doesn't do it on Vista (it says due to Vista's virtualization of video
memory?). Does anyone know of a way to monitor video memory usage on
WinVista? I have a very "choppy" scene (using quad-core HP, 2 Nvidia
GTX8800, Vista, multi-thread OSG2.4-based app), and I suspect its due to
texture overload. Whatever Vista is "virtualizing" didn't seem to help!
Thanks.
Bob.
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