This came up with a google search: http://www.codeguru.com/forum/showthread.php?t=366290
Good luck :-) On Tue, Aug 26, 2008 at 11:14 AM, Cysneros, Nelson SPAWAR <[EMAIL PROTECTED]> wrote: > I'm integrating an existing (working) OSG(tried v2.2.0 & 2.6.0) application > with WxWidgets v 2.8.8, but I keep getting the following error message: > > "Run-Time Check Failure #0 - The value of ESP was not properly saved across > a function call. This is usually a result of calling a function declared > with one calling convention with a function pointer declared with a > different calling convention" > > Has anyone else ran into this problem? I built WxWidgets and OSG myself and > checked that the calling convention matched. I'm thinking it might be a > threading issue. I've tried using both openThread and WxThreads but I still > get the same result. > > In the original application I used a mutex inside my OSG main loop that > synchronized the secondary threads. With the WxWidget version, I'm using > the same mutex in the mainFrame Idle function. > > Any suggestion would be greatly appreciated. > > Regards > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- AsymptopiaSoftware | [EMAIL PROTECTED] www.asymptopia.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

