Look at depth of field, it works very well for underwater scene, going some way 
to spoof the blurring in the distance caused by water. I believe there's a nice 
implementation in the book ShaderX3
 
As for sun-beams or god-rays check out the book ShaderX5 there's a good article 
on a multipass technique there
 
A great text on ocean simulation/rendering is Tessendorf's "Simulating Ocean 
Water"  (http://www.finelightvisualtechnology.com/docs/coursenotes2004.pdf 
<http://www.finelightvisualtechnology.com/docs/coursenotes2004.pdf> ). 
 
And this one is good for over/underwater lighting simulations:
http://www.cs.utah.edu/vissim/papers/water/ 
<http://www.cs.utah.edu/vissim/papers/water/> 
 
None of these are specific to osg of course but from personal experience I've 
found the techiques are easily implementable with the OSG. 
 
I'd be very interested to see any work you do in this area as it's of 
particular interest to me.
 
Regards,
 
Kim.

________________________________

From: [EMAIL PROTECTED] on behalf of Ümit Uzun
Sent: Tue 26/08/2008 22:12
To: OpenSceneGraph Users
Subject: [osg-users] UnderWater Effect on OSG


Hi All,

I want to create under water effect and searched mail list so found very few 
mail about this topic. How can I create on OSG? I want to learn more than using 
a Fog, plankton or bubbles effects. For example, waves, multi-pass particle 
effect or sun-beam effects? Where should I start?

Thanks so much.
Best Regards.

Ümit Uzun

<<winmail.dat>>

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