Hi Kim, Thanks for reply. I think it won't be easy then I was thinking :) Try to understand given sources and if I will get success at the future, I will share my results with mailList :)
Thanks again Kim. Best Regards. Ümit Uzun 2008/8/27 Kim C Bale <[EMAIL PROTECTED]> > Look at depth of field, it works very well for underwater scene, going some > way to spoof the blurring in the distance caused by water. I believe there's > a nice implementation in the book ShaderX3 > > As for sun-beams or god-rays check out the book ShaderX5 there's a good > article on a multipass technique there > > A great text on ocean simulation/rendering is Tessendorf's "Simulating > Ocean Water" ( > http://www.finelightvisualtechnology.com/docs/coursenotes2004.pdf < > http://www.finelightvisualtechnology.com/docs/coursenotes2004.pdf> ). > > And this one is good for over/underwater lighting simulations: > http://www.cs.utah.edu/vissim/papers/water/ < > http://www.cs.utah.edu/vissim/papers/water/> > > None of these are specific to osg of course but from personal experience > I've found the techiques are easily implementable with the OSG. > > I'd be very interested to see any work you do in this area as it's of > particular interest to me. > > Regards, > > Kim. > > ________________________________ > > From: [EMAIL PROTECTED] on behalf of Ümit Uzun > Sent: Tue 26/08/2008 22:12 > To: OpenSceneGraph Users > Subject: [osg-users] UnderWater Effect on OSG > > > Hi All, > > I want to create under water effect and searched mail list so found very > few mail about this topic. How can I create on OSG? I want to learn more > than using a Fog, plankton or bubbles effects. For example, waves, > multi-pass particle effect or sun-beam effects? Where should I start? > > Thanks so much. > Best Regards. > > Ümit Uzun > > > > ***************************************************************************************** > To view the terms under which this email is distributed, please go to > http://www.hull.ac.uk/legal/email_disclaimer.html > > ***************************************************************************************** > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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