Hi Kim,

Thanks for reply. I think it won't be easy then I was thinking :) Try to
understand given sources and if I will get success at the future, I will
share my results with mailList :)

Thanks again Kim.
Best Regards.

Ümit Uzun

2008/8/27 Kim C Bale <[EMAIL PROTECTED]>

> Look at depth of field, it works very well for underwater scene, going some
> way to spoof the blurring in the distance caused by water. I believe there's
> a nice implementation in the book ShaderX3
>
> As for sun-beams or god-rays check out the book ShaderX5 there's a good
> article on a multipass technique there
>
> A great text on ocean simulation/rendering is Tessendorf's "Simulating
> Ocean Water"  (
> http://www.finelightvisualtechnology.com/docs/coursenotes2004.pdf <
> http://www.finelightvisualtechnology.com/docs/coursenotes2004.pdf> ).
>
> And this one is good for over/underwater lighting simulations:
> http://www.cs.utah.edu/vissim/papers/water/ <
> http://www.cs.utah.edu/vissim/papers/water/>
>
> None of these are specific to osg of course but from personal experience
> I've found the techiques are easily implementable with the OSG.
>
> I'd be very interested to see any work you do in this area as it's of
> particular interest to me.
>
> Regards,
>
> Kim.
>
> ________________________________
>
> From: [EMAIL PROTECTED] on behalf of Ümit Uzun
> Sent: Tue 26/08/2008 22:12
> To: OpenSceneGraph Users
> Subject: [osg-users] UnderWater Effect on OSG
>
>
> Hi All,
>
> I want to create under water effect and searched mail list so found very
> few mail about this topic. How can I create on OSG? I want to learn more
> than using a Fog, plankton or bubbles effects. For example, waves,
> multi-pass particle effect or sun-beam effects? Where should I start?
>
> Thanks so much.
> Best Regards.
>
> Ümit Uzun
>
>
>
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