Robert, Thanks for the info. My terrain and image segment is quite simple so it shouldn't crash if I up the tile sizes. I'll try your suggestions...
Thanks again, -Shayne -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Thursday, August 28, 2008 10:23 AM To: OpenSceneGraph Users Subject: Re: [osg-users] terrain generation question... Hi Shayne, The main point about VirtualPlanetBuilder/osgdem is generation of paged databases, which are fully LOD'd, it's not at all designed for build small single tiles of terrain. You could build a single chunk of terrain if you upped the tile-image-size and tile-terrain-size from their defaults of 256 and 64 repsectively. Use --tile-image-size value and --tile-terrain-size. If you app crashes and burns because you've exceeded what the graphics hardware can handle then please don't write in complain of a bug - its a case of garbage settings in gagbage out. Robert. On Thu, Aug 28, 2008 at 5:13 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC <[EMAIL PROTECTED]> wrote: > Hello, > > > > Using osgdem, I would like to create a simple terrain tile that always > displays the highest level of detail for both elevation and texture (no > paging, or LOD changes going on) no matter at what distance I view the > terrain. Does any know the flag to do this in the osgdem command? Right now > when I generate the terrain segment, it's always being display at the lowest > level of detail. > > > > Thanks in advance, > > -Shayne > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
smime.p7s
Description: S/MIME cryptographic signature
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

