Robert,
Thanks for the info. My terrain and image segment is quite simple so it
shouldn't crash if I up the tile sizes. I'll try your suggestions...

Thanks again,
-Shayne

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Robert
Osfield
Sent: Thursday, August 28, 2008 10:23 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] terrain generation question...

Hi Shayne,

The main point about VirtualPlanetBuilder/osgdem is generation of
paged databases, which are fully LOD'd, it's not at all designed for
build small single tiles of terrain.

You could build a single chunk of terrain if you upped the
tile-image-size and tile-terrain-size from their defaults of 256 and
64 repsectively.  Use --tile-image-size value and --tile-terrain-size.
 If you app crashes and burns because you've exceeded what the
graphics hardware can handle then please don't write in complain of a
bug - its a case of garbage settings in gagbage out.

Robert.

On Thu, Aug 28, 2008 at 5:13 PM, Tueller,  Shayne R Civ USAF AFMC 519
SMXS/MXDEC <[EMAIL PROTECTED]> wrote:
> Hello,
>
>
>
> Using osgdem, I would like to create a simple terrain tile that always
> displays the highest level of detail for both elevation and texture (no
> paging, or LOD changes going on) no matter at what distance I view the
> terrain. Does any know the flag to do this in the osgdem command? Right
now
> when I generate the terrain segment, it's always being display at the
lowest
> level of detail.
>
>
>
> Thanks in advance,
>
> -Shayne
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
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