Hi Shayne / Robert

would it work if the levels switch was set at the highest possible level?

so if my terrain database would build 10 levels at a full build i could try
building with the switch

--levels 10 10

Brgs.

Ralf



2008/8/28 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC <
[EMAIL PROTECTED]>

> Robert,
> Thanks for the info. My terrain and image segment is quite simple so it
> shouldn't crash if I up the tile sizes. I'll try your suggestions...
>
> Thanks again,
> -Shayne
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Robert
> Osfield
> Sent: Thursday, August 28, 2008 10:23 AM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] terrain generation question...
>
> Hi Shayne,
>
> The main point about VirtualPlanetBuilder/osgdem is generation of
> paged databases, which are fully LOD'd, it's not at all designed for
> build small single tiles of terrain.
>
> You could build a single chunk of terrain if you upped the
> tile-image-size and tile-terrain-size from their defaults of 256 and
> 64 repsectively.  Use --tile-image-size value and --tile-terrain-size.
>  If you app crashes and burns because you've exceeded what the
> graphics hardware can handle then please don't write in complain of a
> bug - its a case of garbage settings in gagbage out.
>
> Robert.
>
> On Thu, Aug 28, 2008 at 5:13 PM, Tueller,  Shayne R Civ USAF AFMC 519
> SMXS/MXDEC <[EMAIL PROTECTED]> wrote:
> > Hello,
> >
> >
> >
> > Using osgdem, I would like to create a simple terrain tile that always
> > displays the highest level of detail for both elevation and texture (no
> > paging, or LOD changes going on) no matter at what distance I view the
> > terrain. Does any know the flag to do this in the osgdem command? Right
> now
> > when I generate the terrain segment, it's always being display at the
> lowest
> > level of detail.
> >
> >
> >
> > Thanks in advance,
> >
> > -Shayne
> >
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> >
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> >
> >
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