Hi Umit, I'd use a Texture3D to animate through the images (see osgtexture3D for an example), or if you don't need blending ImageSequence would work on a Texture2D (see osgimagesequence for an example). Texture2DArray is also possible, but it's only supported on latest hardwares/drivers.
Robert. On Thu, Sep 4, 2008 at 2:50 PM, Ümit Uzun <[EMAIL PROTECTED]> wrote: > Hi All, > > I have 30 textures for caustics. I want to make a underwater effect so have > to alpha blend texture to terrain surface which was created with > VirtualPlanetBuilder. > > My question is, how should I animate these textures on the terrain? > Should I read all texture images to the Texture2DArray and then change the > texture images by the time with using NodeCallback? > Is there any sample like that or which osg example would help me much? > > Best Regards. > > Umit UZUN > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

