Hi Robert, Thanks for reply. I am looking for osgTexture3D for create caustics on terrain surface with alpha value between 0.0-0.5 When I texture I want to see terrain surface with caustics but I can only see textures with different state like transparance and opaque version in sliding. What can I do? I mean I want to see like multitexture viewing form surface which is combination of terrain and textures.
And another simple question which makes me feel shame while asking :( When I texture the created 3D model how can I specify TexCoord? Because when I texture the model without specification of TexCoord the result like *THAT*<http://img84.imageshack.us/my.php?image=cowbh3.png>. Thanks so much. Best Regards. Umit Uzun 2008/9/4 Robert Osfield <[EMAIL PROTECTED]> > Hi Umit, > > I'd use a Texture3D to animate through the images (see osgtexture3D > for an example), or if you don't need blending ImageSequence would > work on a Texture2D (see osgimagesequence for an example). > Texture2DArray is also possible, but it's only supported on latest > hardwares/drivers. > > Robert. > > On Thu, Sep 4, 2008 at 2:50 PM, Ümit Uzun <[EMAIL PROTECTED]> wrote: > > Hi All, > > > > I have 30 textures for caustics. I want to make a underwater effect so > have > > to alpha blend texture to terrain surface which was created with > > VirtualPlanetBuilder. > > > > My question is, how should I animate these textures on the terrain? > > Should I read all texture images to the Texture2DArray and then change > the > > texture images by the time with using NodeCallback? > > Is there any sample like that or which osg example would help me much? > > > > Best Regards. > > > > Umit UZUN > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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