Hi Scott, I'm currently having the same problem as you, i'm using last developper release OSG 2.7.1. When I open an .osg file in the second view everything is ok, but when I load an .ive file, the texture is missing in the second view. Please let us hear if you've found the trick. 2008/8/3 Robert Osfield <[EMAIL PROTECTED]>
> Hi Scott, > > The most likely cause of this type of problem is contextID's for each > graphics context are not being managed appropriately or contextID's > are being reused inappropriately. I can't say for sure though as I > don't have your code in front of me. > > Since 2.4 we have done some work on this area, so the problem might > already be fixed for you so could you please move to the 2.6.0-rc1 or > 2.6 branch in SVN and then let us know if the problem still occurs. > > Robert. > > On Mon, Jul 28, 2008 at 3:12 PM, Scott Angster <[EMAIL PROTECTED]> > wrote: > > Hello- > > > > We are seeing an interesting problem that we can not track down. > > Several previous postings have been similar but not quite what we are > > seeing. We are hoping someone can point us in a possible direction to > > find a solution. > > > > We have an OSG/QT application using multiple windows with views into the > > same scene graph. We use multiple instances of the Viewer to do this. > > We are seeing issues in the second/third/etc window for models loaded in > > containing textures. The textures do not load and we get "Warning: > > detected OpenGL error 'invalid enumerant' after applying attribute > > Texture2D" when the second window is opened. > > > > However if we create an object at runtime, say a sphere, and apply a > > texture to it, the second/third/etc window do not have problems with it. > > If we save out the node we created to an IVE file and reload it, the > > problem is there. > > > > I have tried to duplicate this problem using the osgviewer QT example > > such that I have a simpler code base to work with, and I can't. I have > > made this example more complex, adding features to it to replicate our > > code (HUD, textured background, our update loop for updating dynamic > > transform nodes and camera positioning, our state settings, thread > > settings, etc). > > > > We seem to have an issue with PagedLOD too in our application for the > > second/third windows. I hope this issue is related so if we focus on > > the texture problem, maybe the other will be solved. > > > > We are using OSG 2.4 and currently QT 3.3 (hope to be moving to 4.X > > soon). We are seeing this on both our Linux and Windows machines. > > > > Thanks for any suggestions or insight into this. > > > > Scott > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Alexandre AMALRIC Ingénieur R&D =================================== PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille http://www.pixxim.fr
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