Hi Filip, Could you try other and model image formats, such as
osgviewer cow.osg And see what happens. Robert. On Fri, Sep 5, 2008 at 6:33 PM, Filip Wänström <[EMAIL PROTECTED]> wrote: > Thank you Robert, > > but the wierd thing is that this is in the output: > > FindFileInPath() : trying /usr/local/lib/osgPlugins-2.6.0/osgdb_qt.so ... > FindFileInPath() : USING /usr/local/lib/osgPlugins-2.6.0/osgdb_qt.so > Opened DynamicLibrary osgPlugins-2.6.0/osgdb_qt.so > Warning: Could not find plugin to read objects from file "wood.png". > wood.png'. > > I'll have to dig more on this and report back. I've tried so many different > ways now that It might be a better route to uninstall and install anew... > /Filip > > > On Fri, Sep 5, 2008 at 5:28 PM, Robert Osfield <[EMAIL PROTECTED]> > wrote: >> >> Hi Filip, >> >> If you have installed the OSG then there should be no need to set the >> path to the plugins, as the OSG should search the standard lib paths >> for the presence of the osgPlugins-2.x.x directory. >> >> A good way to check where the the OSG is searching for files and >> plugins is to enable verbose debug messages, on the command line do: >> >> setenv OSG_NOTIFY_LEVEL DEBUG >> osgviewer cow.osg >> >> Then look back up through the output till you can see it search for >> the osgdb_osg plugin. >> >> If your system doesn't have the /usr/local/lib on its library path >> then you could add this, for instance via DYLD_LIBRARY_PATH. I'm no >> OSX expert though so just recalling stuff from when I've tinkered with >> Mac's. >> >> Robert. >> >> On Fri, Sep 5, 2008 at 4:11 PM, Filip Wänström <[EMAIL PROTECTED]> >> wrote: >> > Hi again, >> > >> > I have problems to get my apps to find the plugins. Or rather, there >> > seems >> > to be some issue with the executable. I'm loosing my mind over this >> > today so >> > if someone have some insights I would be more than happy! >> > >> > So I'm on a Mac with Leopard(10.5.4) >> > I tested to build using CMake to generate a Xcode project. I built for >> > 10.5 >> > deployment from Xcode and ran the install scripts using sudo in the >> > terminal. Then I set my OSG_LIBRARY_PATH=/usr/local/lib/osgPlugins-2.6.0 >> > so >> > those would be found. I also set the OSG_FILE_PATH to where I put those >> > files. >> > >> > The examples that installed in /usr/local/share/OpenSceneGraph/bin >> > worked >> > fine from the command line. >> > >> > So far, so fine. >> > >> > Then I proceeded to create a xcode project for a simple OSG app that >> > reads a >> > png file from the resource bundle. But it can't seem to find the >> > plugins... >> > I can't find the source to this issue so I would be glad if someone >> > could >> > tell me in the right direction. >> > >> > - Is it really so that the plugin can't be found? How is that possible? >> > The >> > examples had no problems? >> > - Can there be some binary incompability? Should I turn on some switch >> > in >> > xcode? >> > >> > /Filip >> > >> > >> > >> > >> > >> > >> > >> > >> > _______________________________________________ >> > osg-users mailing list >> > [email protected] >> > >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > >> > >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

